Eternaltwin uses the OAuth 2.0 authorization framework to expose its data to the game websites. Each game website is an OAuth 2 client.
The first step is to create an OAuth client. It is not exposed publicly yet.
The creation options are:
- General information: display name, homepage URI
- Technical: OAuth redirect (callback) URI
The server creates the application and picks a random secret. The secret is returned as clear-text in the creation response, it is never returned again. The server treats the secret as a password and only stores its hash.
To authenticate a user, the client must redirect the end user to Eternaltwin to request its authorization.
The base URI is
https://eternal-twin.net/oauth/authorize, with the following query parameters:
|client_id||Required. Client ID received during the client creation|
|redirect_uri||Redirection URI. The default and only accepted value is the one configured during the app creation|
|login||Not yet implement: username to use by default|
|scope||Not yet implement: scopes to request|
|state||A string returned as-is|
|method||Authentication method suggestion if the user needs to sign-in (etwin, twinoid, hammerfest). Default: |
The state parameter is a string returned as-is once the user has authenticated. It must include an unguessable part to prevent CSRF attacks.
For the system clients, we use a JWT based on this RFC draft for the state. In particular, it has a "Request Forgery Protection" (
Eternaltwin does not allow dynamic redirect URIs. Use the
state parameter to encode state.
For the system clients, we use
https://<game>/oauth/callback if the client supports only one authorization server (Eternaltwin), or
as is a string identifying the authorization server.