Eternal Kingdom - Pre Alpha 0.5
- Happy new year ! The Pre Alpha 0.5.0 is here!
👑 Additions / Changes :
- [Website] Logs containing a city link allow player to open the map on this specific city ✨
- [Website] Added the User page
- [Website] Added custom error page (with detailled stack trace when playing on the staging version of the website)
- [Website] Added brightness effect when hovering the navmenu
- [Website] New Login and Logout icons made by @Yam
- [Map] Clicking on the name of node or general owner now redirect to its User page
- [Map] Map can now focus on a specific node by using the appropriate nodeID /map/worldID/nodeID
- [Server] We made an administration panel for our moderators allowing them to create a world when needed.
- [Server] We are now able to patch some game data for balancing / new features additions without deleting everything 😄
- [Server] We migrated the project to the Symfony 5
🤖 Fixes :
- [City] Fixed the upgrade logic
See you soon in game and we'll update you soon about the next incoming Alpha 5 features!
- ```Pre-Alpha 0.5.1```
👑 Additions / Changes
- [Map] Unit transfer is now implemented (in its original version)
- [Logs] New logs available in all languages
- conquest without resistance (displayed in the World & in the Management pages)
- new title obtained (displayed in the World & in the Management pages).
- [Logs] Logs date is now using the "Paris" time zone.
🤖 Fixes :
- [City] Upgrading a building is now properly implemented (title is now required and it's not possible anymore to cheat)
- [City] Improved the hammer tooltip to better understand how we can finish a construction
- [Translations] Capitalized titles in Spanish and English
- [Translations] Fixed the upgrade description of the Guard Tower in french
- Hi !
👑Additions / Changes
- Aging system is now properly implemented (we got one log when our health state changed)
- Conquest a territory is not limited anymore